Baking option to push existing animation into NLA.Some rudimentary handling of bone constraints like ‘Child Of’ and ‘Copy Location’ for more rigging flexibility. It also supports bone collisions so its a good candidate for ragdoll simulation, which is really hard to do without an addon in blender Wiggle 2.0 is an update to wiggle 1.0, this addon adds physics to bones in blender, all moving objects experience a force of inertia, the wiggle addon simulates that to your bone animation. This addon is just amazing, its free too check it out
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